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Action.js
1.68
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Action.js.map
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AnimationFrameAction.js
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AnimationFrameAction.js.map
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AnimationFrameScheduler.js
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AnimationFrameScheduler.js.map
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AsapAction.js
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AsapAction.js.map
1.45
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AsapScheduler.js
1.31
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AsapScheduler.js.map
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AsyncAction.js
5.72
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AsyncAction.js.map
3.62
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AsyncScheduler.js
1.72
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AsyncScheduler.js.map
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QueueAction.js
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QueueAction.js.map
1.3
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QueueScheduler.js
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QueueScheduler.js.map
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VirtualTimeScheduler.js
4.21
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VirtualTimeScheduler.js.map
3.06
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animationFrame.js
1.32
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animationFrame.js.map
300
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asap.js
1.67
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asap.js.map
274
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async.js
1.49
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async.js.map
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queue.js
2.03
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queue.js.map
303
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/** PURE_IMPORTS_START ._AsyncAction,._AsyncScheduler PURE_IMPORTS_END */ var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; import { AsyncAction } from './AsyncAction'; import { AsyncScheduler } from './AsyncScheduler'; export var VirtualTimeScheduler = /*@__PURE__*/ (/*@__PURE__*/ function (_super) { __extends(VirtualTimeScheduler, _super); function VirtualTimeScheduler(SchedulerAction, maxFrames) { var _this = this; if (SchedulerAction === void 0) { SchedulerAction = VirtualAction; } if (maxFrames === void 0) { maxFrames = Number.POSITIVE_INFINITY; } _super.call(this, SchedulerAction, function () { return _this.frame; }); this.maxFrames = maxFrames; this.frame = 0; this.index = -1; } /** * Prompt the Scheduler to execute all of its queued actions, therefore * clearing its queue. * @return {void} */ VirtualTimeScheduler.prototype.flush = function () { var _a = this, actions = _a.actions, maxFrames = _a.maxFrames; var error, action; while ((action = actions.shift()) && (this.frame = action.delay) <= maxFrames) { if (error = action.execute(action.state, action.delay)) { break; } } if (error) { while (action = actions.shift()) { action.unsubscribe(); } throw error; } }; VirtualTimeScheduler.frameTimeFactor = 10; return VirtualTimeScheduler; }(AsyncScheduler)); /** * We need this JSDoc comment for affecting ESDoc. * @ignore * @extends {Ignored} */ export var VirtualAction = /*@__PURE__*/ (/*@__PURE__*/ function (_super) { __extends(VirtualAction, _super); function VirtualAction(scheduler, work, index) { if (index === void 0) { index = scheduler.index += 1; } _super.call(this, scheduler, work); this.scheduler = scheduler; this.work = work; this.index = index; this.active = true; this.index = scheduler.index = index; } VirtualAction.prototype.schedule = function (state, delay) { if (delay === void 0) { delay = 0; } if (!this.id) { return _super.prototype.schedule.call(this, state, delay); } this.active = false; // If an action is rescheduled, we save allocations by mutating its state, // pushing it to the end of the scheduler queue, and recycling the action. // But since the VirtualTimeScheduler is used for testing, VirtualActions // must be immutable so they can be inspected later. var action = new VirtualAction(this.scheduler, this.work); this.add(action); return action.schedule(state, delay); }; VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) { if (delay === void 0) { delay = 0; } this.delay = scheduler.frame + delay; var actions = scheduler.actions; actions.push(this); actions.sort(VirtualAction.sortActions); return true; }; VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) { if (delay === void 0) { delay = 0; } return undefined; }; VirtualAction.prototype._execute = function (state, delay) { if (this.active === true) { return _super.prototype._execute.call(this, state, delay); } }; VirtualAction.sortActions = function (a, b) { if (a.delay === b.delay) { if (a.index === b.index) { return 0; } else if (a.index > b.index) { return 1; } else { return -1; } } else if (a.delay > b.delay) { return 1; } else { return -1; } }; return VirtualAction; }(AsyncAction)); //# sourceMappingURL=VirtualTimeScheduler.js.map