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fuzzingserver.php
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<?php use Ratchet\ConnectionInterface; require dirname(dirname(dirname(__DIR__))) . '/vendor/autoload.php'; class BinaryEcho implements \Ratchet\WebSocket\MessageComponentInterface { public function onMessage(ConnectionInterface $from, \Ratchet\RFC6455\Messaging\MessageInterface $msg) { $from->send($msg); } public function onOpen(ConnectionInterface $conn) { } public function onClose(ConnectionInterface $conn) { } public function onError(ConnectionInterface $conn, \Exception $e) { } } $port = $argc > 1 ? $argv[1] : 8000; $impl = sprintf('React\EventLoop\%sLoop', $argc > 2 ? $argv[2] : 'StreamSelect'); $loop = new $impl; $sock = new React\Socket\Server('0.0.0.0:' . $port, $loop); $wsServer = new Ratchet\WebSocket\WsServer(new BinaryEcho); // This is enabled to test https://github.com/ratchetphp/Ratchet/issues/430 // The time is left at 10 minutes so that it will not try to every ping anything // This causes the Ratchet server to crash on test 2.7 $wsServer->enableKeepAlive($loop, 600); $app = new Ratchet\Http\HttpServer($wsServer); $server = new Ratchet\Server\IoServer($app, $sock, $loop); $server->run();