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<div class="layout-container-wrap"> <div class="layout"> <div class="container d-flex flex-column"> <div class="row align-items-center justify-content-center no-gutters"> <a href="javascript:void(0)" class="login-popup-close"><img src="/img/x.svg" alt=""></a> <div class="col-12"> <!-- Heading --> <h1 class="font-bold text-center" style="/*margin-top: -1.6vw;*/">Help</h1> <div class="form-row"> <!-- Button --> <div class="col"> <h2>What is UNITEDNATIONSPLAY?</h2> <p>UNITEDNATIONSPLAY is the next-generation entertainment and media instrument for social impact through gamification. Our mission is to use multi-level gamification to achieve sustainable development. The UNITEDNATIONSPLAY product is represented by the following three modules operating in conjunction with the System Kernel:</p> <ul> <li>Game module – a next-generation international multiplayer tertiary online game with multi-level interaction of players</li> <li>Educational module</li> <li>Financial module</li> </ul> <p>UNITEDNATIONSPLAY is created by an international multidisciplinary team. Currently, the project’s subsystems are under active development. The UNITEDNATIONSPLAY ecosystem will be ready for a soft launch by approximately 2025</p> <br> <h2>Unitednationsplay.com is the official website of the UNITEDNATIONSPLAY initiative.</h2> <p>Available services:</p> <ul> <li>Registration and account management services</li> <li>Communication and Happy Worlds exchange services</li> <li>UIP generation and sharing services</li> <li>Happy Worlds acceptance service from Happyworld.games</li> <li>Happy Worlds implementation service with subsequent user rewards</li> <li>Dashboard with achievement indicators with customized privacy</li> <li>UNITEDNATIONSPLAY Condition by country Indicator converted by users and updated in real-time.</li> </ul> <p>As the functional modules of the project's subsystems get developed, they will become open for use on unitednationsplay.com.</p> <br> <h2>UNITEDNATIONSPLAY Interactive Passport</h2> <p>UNITEDNATIONSPLAY Interactive Passport - UIP. This is the UNITEDNATIONSPLAY ecosystem members’ club card. UIP is compiled automatically from the data supplied by users. The UIP can be edited by the user at any time in the settings section of their account.</p> <br> <h2>What is UNITEDNATIONSPLAY Condition by country Indicator?</h2> <p>The UNITEDNATIONSPLAY Condition by country Indicator is a tool for displaying the current status of the gaming world, as well as a top-level management tool in the gaming world.</p> <p>The Indicator consists of three parts:</p> <p> 1. The set of UNITEDNATIONSPLAY Conditions by country<br> 2. The arithmetic mean, i.e., average which calculates the sum of a single UNITEDNATIONSPLAY Condition list and divides the result by the number of UNITEDNATIONSPLAY Conditions in the list<br> 3. Editable range - the span range created by horizontal lines equidistant from the arithmetic mean </p> <p>Each UNITEDNATIONSPLAY Condition is an integral value for the game country, which includes conditions:</p> <ul> <li>game characters</li> <li>game economy</li> <li>game military operations</li> <li>game policy</li> </ul> <p>The higher this value, the better "things are" in the game country.</p> <p>During the development of the UNITEDNATIONSPLAY project subsystems, most of the system actions are performed/simulated by the BOT-players of each game country. Their actions directly affect the state of the UNITEDNATIONSPLAY Condition of each game country. As the game modules are developed, BOT-players will be replaced by real players.</p> <p>UNITEDNATIONSPLAY Conditions for individual countries can go beyond the ranges currently set. However, the BOT-players are motivated to take action to return the UNITEDNATIONSPLAY Conditions of the countries to the set ranges, i.e., the span range that defines the "allowable freedom" to change UNITEDNATIONSPLAY Condition.</p> <p>Thus, UNITEDNATIONSPLAY Conditions for all countries are mainly within the range (between ranges), shrinking to the average if the range is narrow or creeping up and down from the average if the range is wide. If the span range is large, it means that some countries may have very low, and some countries may have very high UNITEDNATIONSPLAY Conditions at the same time, and this is an imbalance in the UNITEDNATIONSPLAY gaming world. Similarly, if the span range is small, it means that the Conditions are close to the average value, and this is a sign of a more balanced state of the UNITEDNATIONSPLAY gaming world.</p> <p>The span range is managed by registered UNITEDNATIONSPLAY users through Impact. Thus, UNITEDNATIONSPLAY Condition by country Indicator reacts to users actions in real-time.</p> <p>The Indicator is recalculated and updated once a minute.</p> <p>What is the Happyworld.games Initiative?<br> The Happyworld.games initiative is an element for assisting in the development, testing, and balancing of the UNITEDNATIONSPLAY System Kernel. Games released within the Happyworld.games initiative are a series of arcade games for mobile devices that feature exciting action, unique game play, bright humor, and funny game characters. While playing these mobile games, players earn Happy Worlds (UNITEDNATIONSPLAY Impact Points). By confirming the transmission of Happy Worlds in any Happy World Game, the players come to UNITEDNATIONSPLAY and can make an impact on the mechanisms of the System Kernel. The First Happy World Game was developed by the UNITEDNATIONSPLAY team in 2020 and released in 2021. Players of Happyworld.games are impacting the System Kernel at the development stages and will also impact it after the global launch.</p> <br> <h2>What is the Happyworld.games Initiative?</h2> <p>The Happyworld.games initiative is an element for assisting in the development, testing, and balancing of the UNITEDNATIONSPLAY System Kernel. Games released within the Happyworld.games initiative are a series of arcade games for mobile devices that feature exciting action, unique game play, bright humor, and funny game characters. While playing these mobile games, players earn Happy Worlds (UNITEDNATIONSPLAY Impact Points). By confirming the transmission of Happy Worlds in any Happy World Game, the players come to UNITEDNATIONSPLAY and can make an impact on the mechanisms of the System Kernel. The First Happy World Game was developed by the UNITEDNATIONSPLAY team in 2020 and released in 2021. Players of Happyworld.games are impacting the System Kernel at the development stages and will also impact it after the global launch.</p> <br> <h2>Why make an Impact?</h2> <p>In their desire to balance or unbalance the UNITEDNATIONSPLAY game world, Happy World Game players have the opportunity to make an “Impact,” i.e., adjust the span ranges in the UNITEDNATIONSPLAY Condition by country Indicator in real-time. Thus, Happy World Game players making Impact are the highest level of game control in the UNITEDNATIONSPLAY ecosystem because they can directly control the width of the range in which the game countries fluctuate.</p> <p>This range adjustment with the help of real users is beneficial to System Kernel and UNITEDNATIONSPLAY participants. Data obtained from organic origins (control signals from players) allows the more accurate choice of all the parameters and terms during development, testing, and balancing of the UNITEDNATIONSPLAY System Kernel. The players of Happy World games are the first participants of the UNITEDNATIONSPLAY ecosystem, and they get the benefit for each Impact.</p> <br> <h2>How to make an impact?</h2> <p>To make an Impact, a player should</p> <p>1) Start the Happy World Game<br> 2) Make the transmission of collected Happy Worlds to UNITEDNATIONSPLAY<br> 3) Make an Impact on the UNITEDNATIONSPLAY by clicking on the Impact button in the Happy Worlds section in his dashboard. Then click on the Increase/Reduce Range button in the Allowed Range Impactor and confirm the Increase/Reduce Range </p> <p>ATTENTION!<br> Before transmission from the game, please sign in to the unitednationsplay.com. The transmission of Happy Worlds without initial logging on will cause loss. The transmission automatically resets the in-game Happy Worlds counter, while your progress in levels does not change.</p> <br> <h2>What happens during Impact?</h2> <p>During the confirmation of the Increase/Reduce Range, the entire amount of the user's Happy Worlds, which is currently available in the Happy Worlds section of his dashboard, is reset to zero. At the same time, the user's balance in the Money section of his dashboard increases by the amount determined according to the quotation in the Allowed Range Impactor and the amount of Impacted Happy Worlds at the moment of this Impact. Also, the amount of Impacted Happy Worlds of the user in the Happy Worlds section of his dashboard increases by the amount of impacted Happy Worlds at the moment of this Impact. Also, the user's position in the Rank List section is recalculated based on the size of his Impacted Happy Worlds share compared to Impacted Happy Worlds of all UNITEDNATIONSPLAY users. At the same time, the user can receive a system message regarding the user’s Impact.</p> <br> <h2>Recommenders and followers in UNITEDNATIONSPLAY</h2> <p>The UNITEDNATIONSPLAY user can be in 1 of 3 states:</p> <ul> <li>Recommender</li> <li>Follower</li> <li>Neither Recommender nor Follower</li> </ul> <p>A Recommender is a UNITEDNATIONSPLAY user assigned as a Recommender in the chat settings by at least one other UNITEDNATIONSPLAY user. If the user is a Recommender, their UIP displays a yellow/forced QR and a yellow label (Benefit Rate).</p> <p>A Follower is a UNITEDNATIONSPLAY user who has done one of two actions:</p> <ul> <li>assigned another UNITEDNATIONSPLAY user as a Recommender in the chat settings</li> <li>clicked on the forced link from the Recommender (text link or yellow QR). The user whose forced link was followed was automatically assigned as a Recommender.</li> </ul> <p>A Recommender can have an unlimited number of Followers, and at the same time, a Recommender cannot be a Follower. If a Recommender user wants to become a Follower, he must first stop being a Recommender by deleting all the members in the corresponding chat settings (Bonuses). One Follower can only have one Recommender. If a Follower wants to change<br> Recommender, then he needs to perform any one of two actions:</p> <ul> <li>assign another UNITEDNATIONSPLAY user as a Recommender in the joint chat settings. Then an automatic switch to another Recommender will occur.</li> <li>follow the forced link from another UNITEDNATIONSPLAY user (yellow text link or yellow QR, or clicking on UIP while viewing the recommender’s profile). Then an automatic switch to another Recommender will occur.</li> </ul> <p>If the user wants to stop being a Follower, he needs to disable the corresponding assignment in the settings of chat with UNITEDNATIONSPLAY user, which is his Recommender.</p> <br> <h2>Share button</h2> <p>If the user is not a Recommender, then clicking on the Share button opens a window with a set of Simple links to go directly to this UNITEDNATIONSPLAY profile. If the user is a Recommender, then when you click on the Share button, a window opens, where there is a Forced links set.</p> <p>When a user navigates through a Forced link from another user, a direct transition to the corresponding UNITEDNATIONSPLAY user profile occurs, just like when using a Simple link. However, unlike a transition to a Simple link, when a user goes through a Forced link, an additional automatic assignment of the UNITEDNATIONSPLAY user as a Recommender takes place, according to whose Forced link was used to make a transition, provided that the Forced link rollover is not the Recommender himself. So, if the user is not a Recommender and follows the forced link of another UNITEDNATIONSPLAY user, then the user who follows the forced link will automatically become a Follower of the one whose forced link was followed. If the forced link is followed by a user who has not previously passed authorization/registration, then he will first be asked to go through the authorization/registration process, and then that UNITEDNATIONSPLAY user, whose forced link was followed, will be automatically assigned as a Recommender.</p> <br> <h2>Bonus/re-bonus</h2> <p>If a user is a Recommender, when any of his Followers make an Impact, the balance of this Recommender in the Money section of his dashboard will automatically increase (bonus) by an amount determined as a share (Benefit Rate of this Recommender) of the amount of balance increase of the corresponding Follower at the moment of this Impact. At the same time, an identical increase (re-bonus) in the balance will automatically occur for Follower in the Money section of his dashboard, which caused the above bonus for his Recommender. The size of the Recommender’s Benefit Rate is based on the total number of Happy Worlds impacted by all of his current Followers in the last 30 days:</p> <ul> <li><1к (Benefit Ratе = 10%)</li> <li>1к-100к (Benefit Ratе = 20%)</li> <li>100к-10м (Benefit Ratе = 30%)</li> <li>10м-1b (Benefit Ratе = 40%)</li> <li>>1b (Benefit Ratе = 50%)</li> </ul> <p>The higher the Recommender's benefit rate, the more benefit the Recommender and the Follower have.</p> <br> <h2>How to earn additional income for bloggers and gamers?</h2> <p><a href="https://youtu.be/BAu_lIvy77M" target="_blank">https://youtu.be/BAu_lIvy77M</a></p> <br> <h2>Messenger</h2> <p>The messenger button gives access to the chat list. To add any user to this list, you need to go to his profile and click on his UIP above the dashboard, and a chat with this user will automatically be created, and then it will immediately be added to the general chat list. At the moment, there are three types of chats available in the UNITEDNATIONSPLAY system:</p> <ul> <li>Chat with the name My UIP. This chat is always present in the chat list. This chat only allows receiving automatic system notifications (Transmit, Impact, and Withdraw) concerning the user from whose account this chat is viewed.</li> <li>Chat with the name Bonuses (x%). This chat appears in the chat list only if the user is a Recommender or a Follower. In the settings of this chat, you can see the number and the list of all the Followers of the corresponding Recommender. This chat only allows the receipt of automatic system notifications (Bonus, Re-bonus) concerning the chat participant from whose account this chat is being viewed. This chat appears in the chat list automatically as soon as the user becomes a Recommender or Follower. And, accordingly, the same chat gets automatically deleted as soon as the user is no longer a Recommender or Follower. The name of this chat has in parentheses the actual Benefit Rate value of the corresponding Recommender. Being in the settings of this chat, the Recommender can exclude any Follower from the list, while the excluded Followers automatically disable the assignment of the corresponding user as Recommender.</li> <li>Chat with the user UNITEDNATIONSPLAY. This chat automatically appears in the chat list if communication with this user was initiated by clicking on his UIP above the dashboard when viewing his profile. Communication can also be initiated by receiving a message (currently unavailable) or Happy Worlds from this user. In this chat, two relevant users can interact by receiving and sending messages (currently not available) and/or receiving/sending Happy Worlds. In the properties of this chat, you can assign the corresponding user as Recommender, provided that he is not a Follower himself, and you can also disable the assignment of the corresponding user as a Recommender.</li> </ul> <br> <h2>Public toggle</h2> <p>When a user views his dashboard, there is a toggle above each of the three sections: Happy Worlds, Money and Impacts. Switching toggle to the Public mode means that information about the achievements of the user - the owner of this profile will be hidden in the corresponding section of the dashboard for all users except the owner of this profile.</p> <br> <h2>Search</h2> <p>If needed, it is possible to search for a UNITEDNATIONSPLAY user. To find the user, in the search field, you must enter the UIP number of the user you are looking for or the name that he used to generate his UIP.</p> <br> <h2>Which games allow you to collect Happy Worlds?</h2> <p>Happy Worlds can be collected in any mobile game released within the Happyworld.games initiative:</p> <ul> <li><a href="https://apps.apple.com/us/developer/egor-krupnov/id1499822225" target="_blank">AppleStore</a></li> <li><a href="https://play.google.com/store/apps/developer?id=Egor+Krupnov" target="_blank">GoogleStore</a></li> </ul> <br> <h2>Cost to users, fiat money transactions, limits, and rounding off</h2> <p>The UNITEDNATIONSPLAY services and related games are free for users. UNITEDNATIONSPLAY does not accept any payments from users directly or through agents, i.e., users do not pay for their stay at https://unitednationsplay.com and the activities performed there. Also, users do not pay for the opportunity to play games of the Happy World games series because these games are free on the Apple App Store and Google Play Market, and there are no In-App Purchases or paid subscriptions for these games. UNITEDNATIONSPLAY currently does not conduct any business with cryptocurrency assets or work using blockchain technology in the finance field.</p> <p>UNITEDNATIONSPLAY purchases nothing from the users, and each Withdrawal is a free payment to the user, i.e., a gift to the user. Payment is made by transferring fiat money from the wallet of the UNITEDNATIONSPLAY proxy in the Payeer system to the user’s wallet in the Payeer system. Thus all operations with fiat money occur only within the Payeer payment system. All the user data necessary to make a payment is stored on the side of the payment service Payeer. All current limits when working with the Impact and Withdraw functionality are indicated in the corresponding system windows. When working with the Impact and Withdraw functionality, if necessary, rounding is performed automatically according to the rules: 0-4 down, 5-9 up.</p> </div> </div> </div> </div> <!-- / .row --> </div> </div> </div>