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client.d.ts
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namespace.d.ts
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parent-namespace.d.ts
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socket.d.ts
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typed-events.d.ts
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uws.d.ts
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/// <reference types="node" /> import http = require("http"); import { ServerOptions as EngineOptions, AttachOptions } from "engine.io"; import { ExtendedError, Namespace, ServerReservedEventsMap } from "./namespace"; import { Adapter, Room, SocketId } from "socket.io-adapter"; import * as parser from "socket.io-parser"; import type { Encoder } from "socket.io-parser"; import { Socket } from "./socket"; import type { BroadcastOperator, RemoteSocket } from "./broadcast-operator"; import { EventsMap, DefaultEventsMap, EventParams, StrictEventEmitter, EventNames } from "./typed-events"; declare type ParentNspNameMatchFn = (name: string, auth: { [key: string]: any; }, fn: (err: Error | null, success: boolean) => void) => void; declare type AdapterConstructor = typeof Adapter | ((nsp: Namespace) => Adapter); interface ServerOptions extends EngineOptions, AttachOptions { /** * name of the path to capture * @default "/socket.io" */ path: string; /** * whether to serve the client files * @default true */ serveClient: boolean; /** * the adapter to use * @default the in-memory adapter (https://github.com/socketio/socket.io-adapter) */ adapter: AdapterConstructor; /** * the parser to use * @default the default parser (https://github.com/socketio/socket.io-parser) */ parser: any; /** * how many ms before a client without namespace is closed * @default 45000 */ connectTimeout: number; } export declare class Server<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ServerSideEvents, EmitEvents, ServerReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents, SocketData>> { readonly sockets: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>; /** * A reference to the underlying Engine.IO server. * * Example: * * <code> * const clientsCount = io.engine.clientsCount; * </code> * */ engine: any; /** @private */ readonly _parser: typeof parser; /** @private */ readonly encoder: Encoder; /** * @private */ _nsps: Map<string, Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>>; private parentNsps; private _adapter?; private _serveClient; private opts; private eio; private _path; private clientPathRegex; /** * @private */ _connectTimeout: number; private httpServer; /** * Server constructor. * * @param srv http server, port, or options * @param [opts] * @public */ constructor(opts?: Partial<ServerOptions>); constructor(srv?: http.Server | number, opts?: Partial<ServerOptions>); constructor(srv: undefined | Partial<ServerOptions> | http.Server | number, opts?: Partial<ServerOptions>); /** * Sets/gets whether client code is being served. * * @param v - whether to serve client code * @return self when setting or value when getting * @public */ serveClient(v: boolean): this; serveClient(): boolean; serveClient(v?: boolean): this | boolean; /** * Executes the middleware for an incoming namespace not already created on the server. * * @param name - name of incoming namespace * @param auth - the auth parameters * @param fn - callback * * @private */ _checkNamespace(name: string, auth: { [key: string]: any; }, fn: (nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData> | false) => void): void; /** * Sets the client serving path. * * @param {String} v pathname * @return {Server|String} self when setting or value when getting * @public */ path(v: string): this; path(): string; path(v?: string): this | string; /** * Set the delay after which a client without namespace is closed * @param v * @public */ connectTimeout(v: number): this; connectTimeout(): number; connectTimeout(v?: number): this | number; /** * Sets the adapter for rooms. * * @param v pathname * @return self when setting or value when getting * @public */ adapter(): AdapterConstructor | undefined; adapter(v: AdapterConstructor): this; /** * Attaches socket.io to a server or port. * * @param srv - server or port * @param opts - options passed to engine.io * @return self * @public */ listen(srv: http.Server | number, opts?: Partial<ServerOptions>): this; /** * Attaches socket.io to a server or port. * * @param srv - server or port * @param opts - options passed to engine.io * @return self * @public */ attach(srv: http.Server | number, opts?: Partial<ServerOptions>): this; attachApp(app: any, opts?: Partial<ServerOptions>): void; /** * Initialize engine * * @param srv - the server to attach to * @param opts - options passed to engine.io * @private */ private initEngine; /** * Attaches the static file serving. * * @param srv http server * @private */ private attachServe; /** * Handles a request serving of client source and map * * @param req * @param res * @private */ private serve; /** * @param filename * @param req * @param res * @private */ private static sendFile; /** * Binds socket.io to an engine.io instance. * * @param {engine.Server} engine engine.io (or compatible) server * @return self * @public */ bind(engine: any): this; /** * Called with each incoming transport connection. * * @param {engine.Socket} conn * @return self * @private */ private onconnection; /** * Looks up a namespace. * * @param {String|RegExp|Function} name nsp name * @param fn optional, nsp `connection` ev handler * @public */ of(name: string | RegExp | ParentNspNameMatchFn, fn?: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>) => void): Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>; /** * Closes server connection * * @param [fn] optional, called as `fn([err])` on error OR all conns closed * @public */ close(fn?: (err?: Error) => void): void; /** * Sets up namespace middleware. * * @return self * @public */ use(fn: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>, next: (err?: ExtendedError) => void) => void): this; /** * Targets a room when emitting. * * @param room * @return self * @public */ to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; /** * Targets a room when emitting. * * @param room * @return self * @public */ in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; /** * Excludes a room when emitting. * * @param name * @return self * @public */ except(name: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; /** * Sends a `message` event to all clients. * * @return self * @public */ send(...args: EventParams<EmitEvents, "message">): this; /** * Sends a `message` event to all clients. * * @return self * @public */ write(...args: EventParams<EmitEvents, "message">): this; /** * Emit a packet to other Socket.IO servers * * @param ev - the event name * @param args - an array of arguments, which may include an acknowledgement callback at the end * @public */ serverSideEmit<Ev extends EventNames<ServerSideEvents>>(ev: Ev, ...args: EventParams<ServerSideEvents, Ev>): boolean; /** * Gets a list of socket ids. * * @public */ allSockets(): Promise<Set<SocketId>>; /** * Sets the compress flag. * * @param compress - if `true`, compresses the sending data * @return self * @public */ compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>; /** * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to * receive messages (because of network slowness or other issues, or because they’re connected through long polling * and is in the middle of a request-response cycle). * * @return self * @public */ get volatile(): BroadcastOperator<EmitEvents, SocketData>; /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. * * @return self * @public */ get local(): BroadcastOperator<EmitEvents, SocketData>; /** * Returns the matching socket instances * * @public */ fetchSockets(): Promise<RemoteSocket<EmitEvents, SocketData>[]>; /** * Makes the matching socket instances join the specified rooms * * @param room * @public */ socketsJoin(room: Room | Room[]): void; /** * Makes the matching socket instances leave the specified rooms * * @param room * @public */ socketsLeave(room: Room | Room[]): void; /** * Makes the matching socket instances disconnect * * @param close - whether to close the underlying connection * @public */ disconnectSockets(close?: boolean): void; } export { Socket, ServerOptions, Namespace, BroadcastOperator, RemoteSocket }; export { Event } from "./socket";